Utilizing Post-Processing for AAA Polish

Rook Sullivan
2 min readJun 3, 2021

When building a game in Unity, you have access to a whole suite of Post-processing effects that you can use to change the appearance of your game.

Here are a few I have enjoyed playing with!

Bloom

Bloom is an effect that enhances the brightness of everything in your scene, causing the objects to appear brighter than they are.
The Intensity setting allows for changes in the level of Bloom in your scene.
Increasing the Threshold setting will cause Bloom to only affect brighter pixels. Anamorphic Ratio can give a vertical or horizontal distortion to the Bloom effect. The Color setting allows you to change the color of the brightness.

Color Grading

The Color Balance tool set offers a wide variety of tools to play with the colors displayed on the screen. You can adjust white balance, shift different hues, apply colored filters, adjust saturation and contrast, and even the post-exposure levels.

Auto Exposure

This setting mostly affects exposure levels in your scene

Chromatic Aberration

Adds a colored distortion effect that gets stronger the farther away you get from the focal point.

Depth of Field

Adjusts the depth of the focal point, more effective in 3D games.

Grain

Adds a grainy distortion effect to the scene

Lens Distortion

Adds a distortion effect that causes the scene to appear as if you are looking through a lens

Vignette

Causes a pinhole camera effect, like darkness is closing in around you.

By mixing and matching from these different effects, there are a lot of options for cool effects you can add to your game!

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