Progress Update #1

Rook Sullivan
May 2, 2021

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So far, I have implemented all of the logic for all three of my powerups to function. A random powerup spawns every 3–7 seconds randomly at a random X coordinate. All of the powerup sprites have animations, and apply an appropriate boon to the player when collected.

While Tripleshot is active, the ship is able to fire 3 shots at once for 5 seconds, decreasing the accuracy needed to hit enemies. SpeedBoost doubles the player’s speed for 5 seconds. Finally, the Shield powerup will prevent the next hit on the player from removing a life, and then the shield is disabled.

The next step is to create logic for the shield sprite to follow the player’s movement, and disappear when the player is hit. Once the shield is fully functional, I can begin work on adding UI elements like a visual counter for lives remaining.

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Rook Sullivan
Rook Sullivan

Written by Rook Sullivan

Non-binary game dev sharing my experiences in Unity.

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