Immersion Starts With Sound

Rook Sullivan
Jun 6, 2021

Sound is essential in bringing your game to life. The right sounds can tie everything together to set a specific scene or mood. I still listen to soundtracks from games I haven’t played in years, because they evoke such strong emotions.

Once you have the music for your game, implementing it into a scene is pretty easy. First, create a GameObject to hold your sound, apply the Audio Source component to hold it, and apply the sound you want to play from your Project pane. Now, as long as this component is enabled and in the scene, the audio will continue to play. Currently, my project has BGM enabled for the main gameplay scene, but when I go back to the main menu, the music stops playing because it is not set up for that scene.

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Rook Sullivan

Non-binary game dev sharing my experiences in Unity.